Login to WSG
Are you a member of WSG? Feel free to log in below!
Promotional Pokémon
WSG has a different ‘special’ Pokémon every week; a free gift to anyone who’s a member of WSG.
Neon Falinks
News
Just a heads up! I will be activating a 2x Mystery Puzzle at 12am WSG time for 48 hours which will cover the weekend entirely. Plan and use your boosts accordingly!
Good luck with your battling and Shiny hunts. Make the most of it!
Good luck with your battling and Shiny hunts. Make the most of it!
Hi, everyone!
It's time for a contest of sorts; one with some nice prizes and a new fully automated system (thank you Calairiel!).
It's like the !fight contests we used to do, but this one is a tournament. Entirely done with the ever reliable Caterpie bot.
You each fight another person, and if you win, you go on the next round. If you don't, you're out. It's a knockout tournament. The losing two of the four remaining players will then fight to see which gets third and the Charmander.
The sign up phase will last approximately 7 days from the time I post this and then the tournament will commence so watch #contest to see who wins when it does! Good luck in the fights and may the force be with you.
Sign up for the tournament in the #contest channel on Discord for a chance to win:
Event Houndour for first
Event Heracross for second (the final one)
My new Neon Charmander variant for third
I will enact this contest every two weeks, with Event Houndour for first and another mod's Neon Pokémon for second (rotating through them) as a variant going forward.
It's time for a contest of sorts; one with some nice prizes and a new fully automated system (thank you Calairiel!).
It's like the !fight contests we used to do, but this one is a tournament. Entirely done with the ever reliable Caterpie bot.
You each fight another person, and if you win, you go on the next round. If you don't, you're out. It's a knockout tournament. The losing two of the four remaining players will then fight to see which gets third and the Charmander.
The sign up phase will last approximately 7 days from the time I post this and then the tournament will commence so watch #contest to see who wins when it does! Good luck in the fights and may the force be with you.
Sign up for the tournament in the #contest channel on Discord for a chance to win:
Event Houndour for first
Event Heracross for second (the final one)
My new Neon Charmander variant for third
I will enact this contest every two weeks, with Event Houndour for first and another mod's Neon Pokémon for second (rotating through them) as a variant going forward.
So.. Professor Oak told me our Pokédex was a little outdated, and handed me some new firmware.
In other words, the Pokédex has been reworked. It is now the place to see what Pokédex entries you've unlocked (this used to be handled by the Pokélist). You can even filter what entries you're missing per region, useful for those achievements.
Other than that, it provides more info now, such as the mega evolution data and evalan Pokémon. And some other random things.
The rarity list has also been moved to the Pokédex, no longer in the Pokélab and now shows proper amounts split across variants (ie. Normal, Shiny, etc.) as well as sub variants (like Retro and Sparkly), and the amount of 2nd edition releases that are around.
In other words, the Pokédex has been reworked. It is now the place to see what Pokédex entries you've unlocked (this used to be handled by the Pokélist). You can even filter what entries you're missing per region, useful for those achievements.
Other than that, it provides more info now, such as the mega evolution data and evalan Pokémon. And some other random things.
The rarity list has also been moved to the Pokédex, no longer in the Pokélab and now shows proper amounts split across variants (ie. Normal, Shiny, etc.) as well as sub variants (like Retro and Sparkly), and the amount of 2nd edition releases that are around.
Turns out there was a bug with petals / daily rate not resetting properly daily for the event.
Issue has been resolved now and all amounts have been adjusted, so should have the petals and such now.
Issue has been resolved now and all amounts have been adjusted, so should have the petals and such now.
The 10th Anniversary event is now live!
Head on over to the welcome page, or click the link under the promo of the week to check it out!
Head on over to the welcome page, or click the link under the promo of the week to check it out!
Hello! Announcement time!
The poll on whether generation 7 (Alola) should be breedable happened a bit ago, with a large number of votes (15) for yes and just 1 for no.
Alola was unbreedable to keep it interesting on release, but.. that release was a long time ago so.. generation 7 can now be bred! With the exception of starters, of course.
Time to go shiny hunting!
The poll on whether generation 7 (Alola) should be breedable happened a bit ago, with a large number of votes (15) for yes and just 1 for no.
Alola was unbreedable to keep it interesting on release, but.. that release was a long time ago so.. generation 7 can now be bred! With the exception of starters, of course.
Time to go shiny hunting!
Hey everyone!
Just an announcement in between to let everyone know where WSG is at currently!
First of all, we've had quite a few new faces as well as some old returning veterans find WSG again after posting it up on reddit, welcome to you all!
I've also enable the "Necrozma" skin that should offer a much darker themed skin. For now it reuses the Darkrai header, but that'll be fixed. If you have any feedback, please hop onto Discord and head on over to #ideas-and-suggestions for the "Site Themes" thread. Or simply drop them into my mail in-game!
The 10 year anniversary event will take place starting the 1st of September, lasting all the way to the 28th. During this event there will be not one, not two but three specially themed Event Pokémon. I won't give away what theme they are.. but they're a throwback to an RPG I owned well before I made WSG. There'll also be site-wide boosts that'll run the entire month, and some other bits and bobs.
And remember, the current set of Toxics will also change on the 1st of September! You will still be able to get the current set after, but they'll be marked as a re-release then. Toxics are over at the Pokélab > Research Lab, for those who haven't found them yet.
As for what's next... I'm not sure yet. I've been cooking up ideas that involve quite a few new features including generation 9 and a use for berries. Other than that there'll be plenty things to revamp.
As always, any suggestions and feedback is welcome!
Okay, I've yapped enough. Enjoy WSG!
Just an announcement in between to let everyone know where WSG is at currently!
First of all, we've had quite a few new faces as well as some old returning veterans find WSG again after posting it up on reddit, welcome to you all!
I've also enable the "Necrozma" skin that should offer a much darker themed skin. For now it reuses the Darkrai header, but that'll be fixed. If you have any feedback, please hop onto Discord and head on over to #ideas-and-suggestions for the "Site Themes" thread. Or simply drop them into my mail in-game!
The 10 year anniversary event will take place starting the 1st of September, lasting all the way to the 28th. During this event there will be not one, not two but three specially themed Event Pokémon. I won't give away what theme they are.. but they're a throwback to an RPG I owned well before I made WSG. There'll also be site-wide boosts that'll run the entire month, and some other bits and bobs.
And remember, the current set of Toxics will also change on the 1st of September! You will still be able to get the current set after, but they'll be marked as a re-release then. Toxics are over at the Pokélab > Research Lab, for those who haven't found them yet.
As for what's next... I'm not sure yet. I've been cooking up ideas that involve quite a few new features including generation 9 and a use for berries. Other than that there'll be plenty things to revamp.
As always, any suggestions and feedback is welcome!
Okay, I've yapped enough. Enjoy WSG!
A few updates have followed these days! Nothing that really brings content, but stuff that needed updating either way.
New Trading Center
The old trade system is gone, and the new Trading Center that had been in the works, for apparently 7 years by now, has been added. It comes with some new features, such as posting up public trades people can offer on or contact you about. You can, of course, still create trades to one another privately.
Message system & notifications
This is somewhat new I guess. Message system has been reworked to be more modern, old messages can still be seen under the "Legacy mail" tab, and you can view or delete them there. This was just necessary because the old Mailbox was full of bad, bad old code.
There's notifications now too, mostly for trading and messaging at the moment, and for announcements being posted. On mobile, these appear in the bottom right as a bell, on desktop they appear in the toolbar.
So if all went well, this announcement triggers a notification.
And now I'm taking a break from coding... up next will be the 10th anniversary event!
New Trading Center
The old trade system is gone, and the new Trading Center that had been in the works, for apparently 7 years by now, has been added. It comes with some new features, such as posting up public trades people can offer on or contact you about. You can, of course, still create trades to one another privately.
Message system & notifications
This is somewhat new I guess. Message system has been reworked to be more modern, old messages can still be seen under the "Legacy mail" tab, and you can view or delete them there. This was just necessary because the old Mailbox was full of bad, bad old code.
There's notifications now too, mostly for trading and messaging at the moment, and for announcements being posted. On mobile, these appear in the bottom right as a bell, on desktop they appear in the toolbar.
So if all went well, this announcement triggers a notification.
And now I'm taking a break from coding... up next will be the 10th anniversary event!
The Evalan Maze update is now live!
Let's face it; Evalan Mazes were incomplete and felt very stale. There was no real progression and stuff like the Spirit Orb (and thus the Maze Guardian encounter) were not implemented.
The new Evalan Mazes come with a few features:
- Maze levels and EXP (and a ranking for those)
- Every 2 maze levels, you gain 1 skillpoint; spend those to improve how well you do within them
- Mazes feature a loadout; items you can take with you before entering a maze (such as a map!)
- Spirit Orb implementation. Once you have 100 Spirit Shards, you can craft the orb, and from then on, you can modify your maze using shards.
- Having a Spirit Orb also triggers the Maze Guardian; a maze puzzle challenge that unlocks the achievement for it, too
- Stamina potions exist!
- Some new items you can only find within mazes have been added. They can be carried over to new mazes using the loadout.
- Ending a maze now has a fancy overview of how much of the maze you managed to explore.
- Maze currency is given out at the end of the maze based on how much you've explored (more explored = more currency).
There's probably more.. but that's all for now! I'm sure we'll expand them more in the future with more items, maze modifications, etc.
Everyone has been given an escape rope, just in case you are stuck right now and wish to exit. You do not need to start a new maze, the only benefit you're missing out on with an existing maze is that you won't find stamina potions until you start a new one.
Let's face it; Evalan Mazes were incomplete and felt very stale. There was no real progression and stuff like the Spirit Orb (and thus the Maze Guardian encounter) were not implemented.
The new Evalan Mazes come with a few features:
- Maze levels and EXP (and a ranking for those)
- Every 2 maze levels, you gain 1 skillpoint; spend those to improve how well you do within them
- Mazes feature a loadout; items you can take with you before entering a maze (such as a map!)
- Spirit Orb implementation. Once you have 100 Spirit Shards, you can craft the orb, and from then on, you can modify your maze using shards.
- Having a Spirit Orb also triggers the Maze Guardian; a maze puzzle challenge that unlocks the achievement for it, too
- Stamina potions exist!
- Some new items you can only find within mazes have been added. They can be carried over to new mazes using the loadout.
- Ending a maze now has a fancy overview of how much of the maze you managed to explore.
- Maze currency is given out at the end of the maze based on how much you've explored (more explored = more currency).
There's probably more.. but that's all for now! I'm sure we'll expand them more in the future with more items, maze modifications, etc.
Everyone has been given an escape rope, just in case you are stuck right now and wish to exit. You do not need to start a new maze, the only benefit you're missing out on with an existing maze is that you won't find stamina potions until you start a new one.
24 hour mystery puzzle now live! Enjoy!
Just a heads up!
In a week, WSG will celebrate its 10th anniversary since its re-opening. Unfortunately I won't make it in time to prepare an event due to all the other stuff I've been working on (and I don't just want to hand out a surprise and be done without effort).
However, on the first of September, we'll start a month long event. It'll likely feature some community goals everyone will be able to contribute to that'll activate EXP events and such, as well as a few personal goals to unlock not one, not two but three Event Pokémon.
Other than that, there'll likely be a shop of sorts selling some event exclusive items and other items for event currency, such as the Event boosts (these are basically tier 4 boosts).
More info shall follow as we approach the event date!
In a week, WSG will celebrate its 10th anniversary since its re-opening. Unfortunately I won't make it in time to prepare an event due to all the other stuff I've been working on (and I don't just want to hand out a surprise and be done without effort).
However, on the first of September, we'll start a month long event. It'll likely feature some community goals everyone will be able to contribute to that'll activate EXP events and such, as well as a few personal goals to unlock not one, not two but three Event Pokémon.
Other than that, there'll likely be a shop of sorts selling some event exclusive items and other items for event currency, such as the Event boosts (these are basically tier 4 boosts).
More info shall follow as we approach the event date!
Little announcement.
A few things will be changed on the Discord these coming days. First of all we're going to replace !code and !register with /code and /register. The ! commands will remain to work for now. The difference is that you can use /code anywhere and it'll drop your reward in #caterpie . Error messages will now be private, and /register is a private command so #caterpie won't be showing output here.
Some commands will follow like /help to explain Caterpie to people, and some other bits and bobs.
All of this will be reflected on the explanation on the RPG itself, too.
A few things will be changed on the Discord these coming days. First of all we're going to replace !code and !register with /code and /register. The ! commands will remain to work for now. The difference is that you can use /code anywhere and it'll drop your reward in #caterpie . Error messages will now be private, and /register is a private command so #caterpie won't be showing output here.
Some commands will follow like /help to explain Caterpie to people, and some other bits and bobs.
All of this will be reflected on the explanation on the RPG itself, too.
Little bit of advance warning!
On 08/08 (Or for people who use the wrong date format, 08/08), there will be a 24 hour 2x mystery puzzle multiplier - Starting from approximately midnight RPG time. For no particular reason.
Enjoy, and make the most of it!
On 08/08 (Or for people who use the wrong date format, 08/08), there will be a 24 hour 2x mystery puzzle multiplier - Starting from approximately midnight RPG time. For no particular reason.
Enjoy, and make the most of it!
Toxics are officially back in the game!
As plenty have already noticed, the Research Lab (Pokélab > Research lab) offers research papers again. It also comes with an option now to obtain previously obtained Toxics, at a cost.
From now on, they will be a monthly thing again, resetting on the first of every month, until we simply run out of Toxics.
Even after we run out of Toxics, the quests to obtain Essense will remain, because you'll always be able to buy previously released Toxics.
Happy Toxic hunting!
As plenty have already noticed, the Research Lab (Pokélab > Research lab) offers research papers again. It also comes with an option now to obtain previously obtained Toxics, at a cost.
From now on, they will be a monthly thing again, resetting on the first of every month, until we simply run out of Toxics.
Even after we run out of Toxics, the quests to obtain Essense will remain, because you'll always be able to buy previously released Toxics.
Happy Toxic hunting!
Another round of achievements has been fixed and progress has been handed out. I am too lazy to list all of the progress handed out, but it's these achievements:
- Routine Master (marking full calendar months)
- Rising star (be in the top 100)
- Top Tier Pokémon Trainer (be in the top 25)
"Top of the class" has also been fixed, and will be handed out this coming night when rankings recalculate.
- Routine Master (marking full calendar months)
- Rising star (be in the top 100)
- Top Tier Pokémon Trainer (be in the top 25)
"Top of the class" has also been fixed, and will be handed out this coming night when rankings recalculate.
Mystery puzzle contribution works again!
Retroactively the following people have been handed a certain amount of progress for being in the top two contributors of a puzzle. Remember the tiers only require up to 10 to get NeonLugia.
ClubCharger (#1767) > +109
zerocool2009 (#4013) > +95
-Nocky- (#12198) > +45
Luked3000 (#1025) > +28
Detrex- (#1383) > +12
UnknownFail (#9430) > +11
Excly(#12284) > +9
CronikScrub (#839) > +4
Enjoy the rewards!
Retroactively the following people have been handed a certain amount of progress for being in the top two contributors of a puzzle. Remember the tiers only require up to 10 to get NeonLugia.
ClubCharger (#1767) > +109
zerocool2009 (#4013) > +95
-Nocky- (#12198) > +45
Luked3000 (#1025) > +28
Detrex- (#1383) > +12
UnknownFail (#9430) > +11
Excly(#12284) > +9
CronikScrub (#839) > +4
Enjoy the rewards!
Little announcement!
WSG has moved to a new server. The old one was so outdated that various components could no longer be updated, and thus the game ran on severely under performing software.
Should be notably faster at all times, but let's see how things go.
WSG has moved to a new server. The old one was so outdated that various components could no longer be updated, and thus the game ran on severely under performing software.
Should be notably faster at all times, but let's see how things go.
Our first update in ages that brings actual content has arrived! It's not just a big update, it's a mega update!
Mega evolution!
In the navigation you'll be able to find the "Mega Keepers". These keepers protect and forge the mega stones that you'll need to get your very own mega evolution. But.. they don't let go of these easily, you must meet a set of requirements and complete tasks in order for them to deem you worthy enough of obtaining a mega stone. These stones are your feat alone, and they are untradeable once obtained. If you mega evolve a Pokémon, that Pokémon too becomes untradeable until the process is reverted.
Right now, all gen 6 Mega evolutions (along with Primal Kyogre and Primal Groudon) are available, a total of 50 of them. Rayquaza has no stone officially, so we made one for it. Each comes with a unique achievement, as well as a generic achievement for obtaining a set amount of stones. Which mega evolution will you pick first?
Keep in mind... for a Pokémon to mega evolve it must have an existing sprite. This is no issue for normal, shiny, neon, sparkly or toxic Pokémon. However, Event sprites may be missing given that these mega evolutions didn't exist when they were made. Perhaps they can be made, but it's not a given that they'll be created retroactively.
I'm aware Mega evolutions are very powerful, but WSG's battle engine is wonky anyway, so it doesn't matter. If we ever have proper challenging NPC battles in the future, we can simply disable the use of Megas there.
Some other stuff...
It is now possible to attach certain items to the player rather than Pokémon. There's a dedicated slot for amulets (such as Amulet Coin) and rods (for the Basic Fishing Rod), as well as two slots to hold other items. Most items have no effect in these slots, except for the Mega Keeper items. This means your starter is no longer forced to hold an Amulet Coin to gain double bits, or a rod to go fishing.
Mega evolution!
In the navigation you'll be able to find the "Mega Keepers". These keepers protect and forge the mega stones that you'll need to get your very own mega evolution. But.. they don't let go of these easily, you must meet a set of requirements and complete tasks in order for them to deem you worthy enough of obtaining a mega stone. These stones are your feat alone, and they are untradeable once obtained. If you mega evolve a Pokémon, that Pokémon too becomes untradeable until the process is reverted.
Right now, all gen 6 Mega evolutions (along with Primal Kyogre and Primal Groudon) are available, a total of 50 of them. Rayquaza has no stone officially, so we made one for it. Each comes with a unique achievement, as well as a generic achievement for obtaining a set amount of stones. Which mega evolution will you pick first?
Keep in mind... for a Pokémon to mega evolve it must have an existing sprite. This is no issue for normal, shiny, neon, sparkly or toxic Pokémon. However, Event sprites may be missing given that these mega evolutions didn't exist when they were made. Perhaps they can be made, but it's not a given that they'll be created retroactively.
I'm aware Mega evolutions are very powerful, but WSG's battle engine is wonky anyway, so it doesn't matter. If we ever have proper challenging NPC battles in the future, we can simply disable the use of Megas there.
Some other stuff...
It is now possible to attach certain items to the player rather than Pokémon. There's a dedicated slot for amulets (such as Amulet Coin) and rods (for the Basic Fishing Rod), as well as two slots to hold other items. Most items have no effect in these slots, except for the Mega Keeper items. This means your starter is no longer forced to hold an Amulet Coin to gain double bits, or a rod to go fishing.
A x2 Mystery Puzzle is now active for 48 hours!
We're also doing a little experiment. Battling has changed in a very slight, yet super convenient way. Whenever the battle is done, the moves are hidden and the restart button shifts up. This allows players to set their moves up in such a way that clicking the restart button barely take any movement.
Of course, this also makes playing of the evil kind easier. So the experiment is to see how easy that'll be to prevent.
For now, happy clickin'
We're also doing a little experiment. Battling has changed in a very slight, yet super convenient way. Whenever the battle is done, the moves are hidden and the restart button shifts up. This allows players to set their moves up in such a way that clicking the restart button barely take any movement.
Of course, this also makes playing of the evil kind easier. So the experiment is to see how easy that'll be to prevent.
For now, happy clickin'
Just as a heads up, the next upcoming and first actual content update to WSG in years will be Mega Evolutions.
There's no set date yet for this to happen, but it is in the works and progressing smoothly.
The way Mega Evolutions will work is that a certain Mega Keeper will challenge you with a few tasks to prove your worth in owning the Mega Stone. These tasks take place in various parts of the game, such as battling, maps and mazes. I'd say they're not too easy, but not too hard either. Getting a Mega Stone is an achievement in itself. You can get as many as you want, of course.
Once you've obtained a stone, you can attach it to the Pokémon to mega evolve it. It will be mega evolved as long as the item remains attached. Yes, that makes them powerful in battle, but there's no strategy to the current battle engine either way.
Several other smaller updates will follow during this one, some improvements to the game, some QoL stuff, etc. but that'll follow once it is all ready.
There's no set date yet for this to happen, but it is in the works and progressing smoothly.
The way Mega Evolutions will work is that a certain Mega Keeper will challenge you with a few tasks to prove your worth in owning the Mega Stone. These tasks take place in various parts of the game, such as battling, maps and mazes. I'd say they're not too easy, but not too hard either. Getting a Mega Stone is an achievement in itself. You can get as many as you want, of course.
Once you've obtained a stone, you can attach it to the Pokémon to mega evolve it. It will be mega evolved as long as the item remains attached. Yes, that makes them powerful in battle, but there's no strategy to the current battle engine either way.
Several other smaller updates will follow during this one, some improvements to the game, some QoL stuff, etc. but that'll follow once it is all ready.